The door to the next area is to the east.
Nox secret areas wizard galava home with locked door.
Ok in the alley way beside the church there is an elevator with 2 barrels the elevator does not move also when you first enter galava there is a locked door behind some landscaping anybody know.
This class lives in galava and has the highest technology.
Walking close to walls but on the last floor heart of nox i saw a hall and a door behind the.
Here are secret areas in.
Nox locked rooms in galava castle wizard 3 posts 3 posts 3 posts pages.
Wizard class trap spell trigger trap spell mark location spell teleport to marker spell.
You get the heart immediately but then hecubah shows up.
Explore the area for there are switches to unlock them.
The heart of nox.
First of all create a trap with a mark location spell inside of it.
Also look carefully for chests which contain useful items.
Teleport up to him and touch the item in the center of the room.
Run back to the exit of the level then use a reload bump to get past the locked door straight into chapter 3.
Merchant grillf s house in the sw side of.
The door to the third area is to the south.
I vaguely remember there are some tricky ways to enter many of these areas.
Get the apples then break open the wall to get the experience bonus from finding a secret.
Head into town discover the second secret and do the gauntlet access quest as normal.
At the end of it is a secret door that reveals this area.
Hidden behind a destroyable wall past the ruby key locked door in the se section of the room where the 4 zombies ambush you.
In the first area you will find some locked doors.
Number 3 very uninteresting leads to out of bounds.
This class can bind over 90 spells and 1 of them is a suicide spell that kills everything around this wizard including the wizard that cast it.
Heart of nox for the heart of nox you go to galava castle.
In the second area you will have to fight some urchins.
Nox wizard chapter 7.
Then go into the tower to horvath s room.
There are no secrets but 2 areas that can be.
Chackrum of fire and collision.
Then pick your trap up and walk very close to the door you are trying to get through.